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Wildforge Rusthorn

A custom pickup truck designed and built from scratch as a super-low-poly gaming asset. The design isn’t a direct recreation of any real-world vehicle, but takes visual cues from several classic and utility-focused pickup trucks.

The asset was modeled in 3ds Max and fully textured in Substance 3D Painter. A major focus of the project was pushing how much surface detail and character I could get out of a very limited polygon budget.

All of the wear and tear was created procedurally, including scratches, dirt, paint damage, edge wear, and general weathering. The same approach was used for the wooden cargo bed, with procedural aging and damage to give the wood a naturally worn, used appearance.

The final asset was built specifically with real-time applications in mind, keeping the geometry, UVs, and textures optimized while retaining as much visual fidelity as possible.