Website powered by
Alister D'sa
Alister D'sa
3D Vehicle / Props artist
Mumbai, India

Summary

Morphing the fine line between real and virtual worlds, be it Modeling, Texturing, Rendering, or Editing, I master every detail from vertices to pixels. Specializing in Automotive Modelling, I’m also supreme in all forms of hard surface modeling. My strong eye for detail in texturing, combined with thorough and comprehensive knowledge of various rendering engines and editing software programs, makes me the real deal for transforming concepts into stunning visuals.

Skills

3D ModelingLightingUV MappingVideo EditingPBR TexturingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Premiere
Premiere
SpeedTree
SpeedTree
Arnold
Arnold
Blackmagic Design Fusion
Blackmagic Design Fusion
DaVinci Resolve
DaVinci Resolve

Productions

    • Mobile Game
      Highway racer pro
    • Year
      2025
    • Role
      3D Vehicle artist
    • Company
      Spektra Games
    • Video Game
      Atem Car Club
    • Year
      2023
    • Role
      3D Automotive Artist
    • Company
      Futureverse
    • TV Production
      Deepa & Anoop
    • Year
      2022
    • Role
      Texturing Artist
    • Company
      Vsync Studio

Experience

  • 3D Vehicle Artist at Spektra Games
    Istanbul, TR
    October 2024 - April 2025

    Modelled and optimized high-detail vehicle assets for both in-game and cinematic use in Unreal Engine. Delivered a complete vehicle production workflow, from blackout to final texture pass, using 3ds Max.

  • 3D Automotive Artist at Futureverse
    Auckland, NZ
    October 2023 - July 2024

    • Created photorealistic 3D vehicle assets from blueprint to final integration in Unity

    • Managed the full asset lifecycle including modeling, texturing, shading, lighting, and engine setup

    • Produced high-quality marketing renders used for product launches and promotional media

  • 3D Automotive artist at Clay Road Production
    Auckland, NZ
    January 2022 - October 2023

    Automotive Artist | Jan 2022 – Oct 2023

    • Developed high-quality 3D car models including body, chassis, interiors, and engine components for AAA game titles and brand visualizations

    • Produced animated and rendered promotional content for global marketing campaigns

  • Texturing Artist at Vsync Studio
    Mumbai, IN
    December 2020 - January 2022

    • Created UV layouts and PBR texture sets for production-ready assets in VFX pipeline projects

    • Delivered optimized texture sets while maintaining visual fidelity across multiple renderers

    If you want a more German-style factual version or a portfolio-heavy wording, tell me which way to lean.