Morphing the fine line between real and virtual worlds, be it Modeling, Texturing, Rendering, or Editing, I master every detail from vertices to pixels. Specializing in Automotive Modelling, I’m also supreme in all forms of hard surface modeling. My strong eye for detail in texturing, combined with thorough and comprehensive knowledge of various rendering engines and editing software programs, makes me the real deal for transforming concepts into stunning visuals.
Modelled and optimized high-detail vehicle assets for both in-game and cinematic use in Unreal Engine. Delivered a complete vehicle production workflow, from blackout to final texture pass, using 3ds Max.
• Created photorealistic 3D vehicle assets from blueprint to final integration in Unity
• Managed the full asset lifecycle including modeling, texturing, shading, lighting, and engine setup
• Produced high-quality marketing renders used for product launches and promotional media
Automotive Artist | Jan 2022 – Oct 2023
• Developed high-quality 3D car models including body, chassis, interiors, and engine components for AAA game titles and brand visualizations
• Produced animated and rendered promotional content for global marketing campaigns
• Created UV layouts and PBR texture sets for production-ready assets in VFX pipeline projects
• Delivered optimized texture sets while maintaining visual fidelity across multiple renderers
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