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DasMeister Wolf GTI

DasMeister Wolf GTI is a custom hybrid vehicle concept created for an upcoming game. The client challenged me to merge two iconic cars into a completely new, cohesive design while retaining their recognizable DNA. The result draws from one of the most iconic rally design setups, reinterpreted into a bold, unified form.

Modeled in Autodesk 3ds Max with clean, fully SubD-capable topology and optimized to ~320k triangles for production efficiency.
Textured in Adobe Substance 3D Painter with layered material detailing and controlled roughness variation.
Lighting and shading were completed in Unreal Engine, using Megascans assets and Unreal shaders for realistic reflections and environmental integration.

This project was especially enjoyable as it pushed both design interpretation and technical execution under a creative constraint.