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Racing helmet

A super simple, clean quad-based racing helmet model, precise topology with evenly distributed quads, smooth edge flow, minimal design language, subtle panel lines and soft bevels. Created in Maya, textured in Substance Painter with realistic but restrained materials, rendered in Marmoset Toolbag with studio lighting. Matte and semi-gloss material contrast, sharp highlights, neutral background, professional portfolio presentation, high detail but minimalistic aesthetic.