This project was developed and rendered in Unreal Engine using Lumen, with the goal of achieving cinematic-quality visuals in real time while maintaining efficiency and speed. All still renders were produced directly through Lumen to ensure consistency and fidelity across the presentation.
The centerpiece of this project is the iconic BMW M3 GTR from Need for Speed: Most Wanted, fully modeled by me in Maya and textured in Substance Painter and Photoshop. To complement the car, I also created the entire Old Warehouse environment from scratch, handling all aspects of modeling, texturing, and detailing to bring the scene to life.
The final renders received their finishing touches in Photoshop. The focus of this project was to demonstrate not only visual fidelity but also the efficiency of a streamlined real-time workflow, combining high-end 3D asset creation with the power of Unreal Engine’s Lumen rendering system.