Website powered by

G-Lock

This project has been a special milestone in my journey with Futureverse. The original concept for this model came from none other than WETA, the VFX masters behind the AVATAR movies! The concept design and super high-poly model were already laid out, crafted in true VFX style by industry legends, but it needed to be procedurally textured and adapted for gaming. That’s where I came in. My role was to retopologize the entire model and texture a lot of the intricate details onto a low-poly mesh I built from scratch. I think the results turned out great!
I also added extra details to enhance the complexity of the model, particularly in the engine area. This project involved a lot of high-poly to low-poly texture baking, skills I picked up during my time working in the VFX industry, so it was a refreshing challenge. Additionally, I used procedural dirt maps and grunge textures to give this beast of a rocket even more depth. I’m really proud of this model, and it was an incredible learning experience!